It seems a minimalistic approach has been taken to this map similar to Ultimate, with little by way of obstacles included. Is easy to score from long range from close to the halfway point of the map due to the size of the goals. This map would require at least 1 person to stay in their own quarter of the map for the entire game to prevent spawn/clear goals. Also the \'dents\' at the sides of the goals could prove to be a hinderance to gameplay when 8/10 players are crowded in that small area. The open areas are good as this will be a map that takes large teams, and the vertical walls are well-positioned.
Having said that this map still needs a bit of work to be more fluent.
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